Thank you all for your continued support of the Stage of Development project, and for your continued patience while we explore different avenues of funding.
Moving on from Kickstarter, I’m confident in the content we’ve created so far, this team, our awesome interview subjects, and the future of this project. We haven’t stopped working since the day we first rolled tape on the series, and I’m excited to show you what we’ve been up to.
First, if you haven’t seen it yet, please enjoy the prelude to our first episode “From Alphabear to Steambirds”:
This almost full episode-length video sets the stage for Stage of Development Episode One, “Fox, Bird, Bear” by telling the story of the launch of Alphabear, and why shipping that game, and learning to make games that weren’t “too damn complex” was such an achievement for Spry Fox.
Episode One will pick up where this prelude leaves off, finishing the story of Spry Fox and its new game: Steambirds.
Then, if you like, please enjoy this sneak preview of our second episode, “Family Business”:
It’s a short video featuring one moment in our interview with John, Donovan and Brenda Romero that, we think, shows what an amazing family this is. I hope it gives you a little taste of what’s to come.
Episode One is in the final stages of post-production. Christian and I finished a rough edit last month, and Ian has been hard at work on the musical score. We just have a final bit of polish left to do before we’ll be ready to show it off.
Episode Two is in early post-production. Basically, I’m still looking through our footage and putting together the rough story edit. I’m hoping to have that finished this week, and then Christian, Ian and I will finish it up.
As for when you’ll get to see these episodes … that’s a little more complicated. I’m in talks right now with multiple parties about possible publication deals. While I can’t tell you who I’m talking with, or what the deals are, trust me: It’s exciting.
The downside is that exactly when we will be publishing these episodes is in limbo until one or another of these deals is finalized. The good news for you is that this would make it even more likely the entire series will be finished sooner rather than later.
Listen, I’m playing it cool right now, but I’m jazzed as hell about all of this.
Above all else, it’s beyond exciting to see the series taking shape. Episode One looks great. It’s a wonderful and moving story about a game studio that’s so close to “making it” we just might be seeing them get there on film. And just looking at the footage form our shoots with the Romero family reminds me why I wanted to talk to them in the first place, and what a great day Christian and I had talking with them, and taking in their remarkable energy. Telling these stories has been the most fulfilling work I’ve ever done, and I’m grateful every day to get the chance to do it.
Then, of course, there’s the chance someone else might believe in this series as much as I do, and might be willing to step up and help us make it happen. Even though we didn’t hit our Kickstarter goal, the excitement we saw for those of you who backed this thing was amazing. For me and the rest of the FSM team, it was great to see that what we pour dour hearts into spoke to you all. And we weren’t the only ones who noticed.
That’s all I’ll say for now. Wish us luck as we get back to work, on all fronts. And thank you again for believing in us.